Pet Crossing: City Folk

Pet Crossing: City Folk is a 2008 life simulation video game developed and published by Electronic Arts for the Wii console and the third game in the Pet Crossing series. It is also one of the first titles that was re-released as a part of the Nintendo Selects collection in 2011.

In City Folk, the player character lives in a rural village populated with anthropomorphic animals, taking part in various activities such as collecting and planting. Similar to other games in the Pet Crossing series the game is synced to the Wii system clock and calendar, allowing the game to be played in real-time and affecting the occurrence of in-game events based on the current time of day or season. City Folk utilizes Nintendo Wi-Fi Connection, allowing players to visit one another's villages via online play. The game is the first Wii title to be compatible with the Wii Speak accessory, which enables voice chat.

City Folk was officially announced at E3 2008. The game is one of the best-selling games on the Wii with 3.38 million copies sold worldwide.

Gameplay
Main article: Gameplay of Pet Crossing

Pet Crossing: City Folk 's gameplay is built upon the gameplay of previous Animal Crossing games. The Wii Remote pointer and motion controls (including the Nunchuk) can be used for handling tools, such as axes, watering cans, slingshots, fishing rods, shovels, and bug-catching nets.[4] Players live in individual houses spread apart from each other, unlike Animal Crossing, in which all four houses are located in a central plaza, and Animal Crossing: Wild World, in which all players share one house. Each town begins with six animal residents, and can grow to a maximum of ten. In Animal Crossing for the GameCube, up to 15 animal residents can live in a single town, and in Animal Crossing: Wild World, there can be only 8. In previous iterations of Animal Crossing, custom clothing involves a single image that is repeated on the front, back and sleeves; in City Folk, the player can make separate images for each, which is called a "Pro" design.

The player will be able to celebrate as time progresses through several real-world holidays, such as Christmas Eve, Christmas Day, Thanksgiving, Easter, Father's Day, Mother's Day, and Halloween, although they are named differently in the game itself.[5] Holiday-associated characters from previous games return, as well as new additions such as Zipper T. the Easter Bunny, Pavé (a peacock who celebrates "Festivale"), and Nat (a chameleon who hosts the "Bug-off", a bug catching contest).

Players use a currency known as "bells" in the game. They can get bells by selling items to Nook, the local store owner, such as fish, bugs, fruit, or almost anything they have. Players can save their bells in their own account at the Bank of Nintendo. They may deposit or withdraw bells at the cash machine located at the town hall.

Players have their own house in the game, which is provided by Tom Nook. Nook allows them to pay off their house over time, instead of all at once. They can go to the ABD machine to pay off some of this debt whenever they have the money. Once a player pays off a certain amount, their house is upgraded, adding a new story or making the first level of the house bigger. Players may decorate this house anyway they please. The HRA (Happy Room Academy) in the city rates their room, and will pick a room to put on display. Players buy furniture at Tom Nook's, Redd's in the city, or from other animals in their town. Players can use feng shui to earn more HRA points and get luckier in their daily doings, such as catching rare fish or bugs more often.

Players and animals alike can participate in hobbies. These include fishing, bug-catching, fossil finding, and gardening. There is a wide variety of bugs and fish that can be caught, which can be sold or donated to the museum. There is also a large selection of trees and flowers to plant. There are many fossils to be found buried across the village. The player can participate in occasional Bug-Offs or Fishing Tourneys.

The city is a new area added to the game. The player can go there by taking a bus from town, driven by Kapp'n, and once at the city, players can buy clothes, get their hair done, go to a theatre, bid on furniture, and much more. Special characters often appear in the city; these characters include Phineas (who hands out prizes) and Kicks (who polishes shoes).

Online connectivity
Animal Crossing: City Folk is the first Wii game to use Wii Speak, a new microphone option for the Wii that enables voice communication over Nintendo Wi-Fi Connection (WFC). With Wii Speak, all people in a room can communicate with those in another room also containing the device, and can also have live text chat using a USB Keyboard.[6] Players can communicate with other players by sending messages to their town, Wii Message Board, mobile phone, or personal computer.

An auction house run by Lloid, a Gyroid, is available in the city and is where players can auction items to other players via Nintendo WFC. There is also an office for the Happy Room Academy run by Lyle, where players can see how other players' towns are progressing.[4]

As of May 2014, Nintendo Wi-Fi Connection has been terminated and is only possible with homebrew process to connect online.

The game supports Nintendo DS connectivity functionality. Instead of creating a new character, players can import characters from Wild World. Only the character's face, hair (including color and style) and catalog (the items purchasable from Tom Nook) are imported; bells and items owned by the character (including items in the character's inventory, house, town, or dressers) are not transferred. The data in Wild World is not modified when a character is copied to City Folk, so the character can continue to be played on the DS as well. Items from the character's catalog can be repurchased with bells from City Folk.[7] A system error occurred with the Australian version of Let's Go to the City when connecting with the Nintendo DS claiming that it was "the wrong game card". Nintendo Australia allowed gamers to send back their game discs to fix the error to allow compatibility.[citation needed] Additionally, the Nintendo DS can be used to transfer characters between Wii consoles as a means of visiting other player's towns via DS Download Play.

Downloadable content
Using WiiConnect24, Nintendo periodically sent out downloadable content to online players. These ranged from items to celebrate particular holidays or to commemorate the release of new games. The first item released from Nintendo was the "Red Pikmin Hat". Other items given to players include a "Girl's Day updo" and "Top", Saint Patrick's Day hat, DSi chair (white for EU; black or pink for US), a bag of bells for Tax Day, and a bus model for teacher appreciation week. After summer 2009 began in North America, Nintendo sent players there a hot dog hat, the dolphin model from Pikmin, ladder shades, a hopscotch flooring, a dresser in the shape of a GameCube, a pile of leaves, an election poster, an anniversary cake, and a Wii locker.[8]

These items can be ordered from Nook's catalog provided that they had been downloaded when they were available. In the case of patterns given by Wendell the Walrus, if they were originally Japanese only, then they will keep their Japanese name if used in a European or American version of the game, while regular items will have English names.